Why Not Games
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PLAY WEIRD

The Play Weird series takes a different approach to 5e games. In addition to the ancestry traits and statistics, backgrounds and cleric domains, feats and equipment, Play Weird provides the cultural background to bring the most out of these numbers. More than just a few pages of rules, Play Weird is an ethnography, a story of a people, presenting everything from government to food ways, art to religion, family life and material culture.
Caturday 5e
Surial Bear Folk of the North
Little Gray Aliens
Prehistorica 5e

Caturday 5e

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Bipedal cat people, the Caturday are a naturally mystical, luxury loving, and agile ancestry whose home city-state of Catopia was destroyed by invading hobgoblins. Lost strays, the race has had to cope with the loss of their homeland and their royal family, as well as the vagaries of a refugee life. Inside you will find:
  • Complete stats for the Caturday race compatible with 5e
  • Seven new backgrounds and five new cleric domains
  • Caturday specific feats and character options
  • A history of the Caturday and cultural data
  • The Caturday Pantheon

Surial: Bear Folk of the North 5e

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 The cold regions of the world are the home of the Surial, towering bear-folk who were created by the spirits of the wilds to serve as stewards and protectors of the natural world. Most well known for their innate healing magic and gentle nature, any who cross the Surial have learned a deadly lesson. Fear the fury of the bear! Inside you will find:
  • Surial and their three clans
  • History, society, religion, and culture
  • Seven nature spirit focused feats

Little Grey Aliens 5e

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Little Grey Aliens 5e brings these strange visitors to your campaign with:
The Greys as a playable ancestry with stats, culture, history, and how to integrate them into your game. Inside you will find:
  • Five new backgrounds for the Command, Engineering, Medical, Science and Security departments.
  • New class archetypes such as the Commando, Psychic, and Technomacer.
  • The strange advanced technology of the Greys, wield a disk beamer, protect yourself with a phase induced field generator, heal with the autodoc, or use the apps on your datapad.
  • A hundred entry trinket table suitable to Little Grey Aliens 5e and other sci-fi or science fantasy games.

Prehistorica 5e

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More than just a list of new species, Prehistorica (5e) can be used as the basis for campaigns set in the Stone Age or a portion of your game world that features peoples of an earlier era. Inside you will find:
  • Six new species, all reimaginings of the familiar species of fantasy adventure gaming. The ever-hungry AEsino, tree dwelling Arana, imaginative Cueva, ancient Duende, living stone Enano, and the six dinosaur-folk hatching forms of the Lagarto.
  • Four new backgrounds suitable for any wilderness themed campaign.
  • The Spirit Touched sorcerous origin and Totem Spirit warlock patron
  • A host of Paleolithic and Neolithic inspired equipment and magic.
  • A hundred entry trinket table perfect for your prehistoric campaigns.

HOW TO BUY

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Find Why Not Games books at DriveThruRPG.com, Studio 2 Publishing, and your favorite local game store. 
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  • Home
  • Rocket Age
  • Play Weird
  • Weird Planets
  • System 84
  • Meet Why Not Games
    • Design Philosophy
    • Playtesters