Why Not Games
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HOME OF ROCKET AGE

Welcome to a 1938 that never was
and a Solar System that should have been.
Rocket Age is an alternate history pulp fiction role playing game.

​​Rocket Age is played around the world.
​Author Ken Spencer won the ENnie Spotlight Award for Rocket Age. 

A Double Feature is Coming Soon to Indiegogo

Rise of the Robolegion Cover
Our heroes return to Mars in Rise of the Robolegion to survive marsquakes and protect super weapons from falling into Nazi hands. Can they defeat an army of deadly robomen?

In the second adventure, our heroes race against Nazi archaeologists, French academics, and American freebooters. It might sound familiar to some Rocket Age fans. Author Ken Spencer is revisiting The Lost Cities of the Ancients!


Whether you play Rocket Age Classic or 5e, we've got you covered. 
Be looking for this double feature coming this summer to Indiegogo.

​

Two Adventures Barely Contained in One Book!

CHOOSE YOUR SYSTEM

Rocket Age 5e

ROCKET AGE CLASSIC

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Rocket Age Classic uses the Vortex system,
​a traditional RPG welded to a narrative style system.
2D6 + attribute + skill

Rocket Age 5e

ROCKET AGE 5e

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Rocket Age 5e is fully compatible
​ with other 5e games.

HOT SELLERS

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Buy Caturday 5e
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Buy Bold Brigands
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Buy Blood Red Mars 5e

PLAY WEIRD

The Play Weird series takes a different approach to 5e games. In addition to the ancestry traits and statistics, backgrounds and cleric domains, feats and equipment, Play Weird provides the cultural background to bring the most out of these numbers. More than just a few pages of rules, Play Weird is an ethnography, a story of a people, presenting everything from government to food ways, art to religion, family life and material culture.
Caturday 5e
Surial Bear Folk of the North
Little Gray Aliens
Prehistorica 5e

HOW TO BUY

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Find Why Not Games books at DriveThruRPG.com, Studio 2 Publishing, and your favorite local game store. 
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    CONTACT WHY NOT GAMES
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  • Home
  • Rocket Age
  • Play Weird
  • Weird Planets
  • System 84
  • Meet Why Not Games
    • Design Philosophy
    • Playtesters