Weird Races Tired of elves and dwarves? Want to try something new? Weird Races offers a different take on fantasy races for the fifth edition of the world's most popular fantasy role playing game. Inspired by science fiction, pulp fantasy, sword and sorcery, mythology, and anthropology, Weird Races offers something new that moves beyond the Tolkien origins of races in classic fantasy and charts new territory. More than just a new set of statistics, each entry in the Weird Races series gives you a fully formed culture with history, religion, government, material culture, and more. Plus, those much loved game statistics as well, with rules for the new races, as well as options for classes, backgrounds, equipment, and magic.
Caturday (Mid 2017) Bipedal cat people, the Caturday are a naturally mystical, luxury loving, and agile race whose home city-state of Catopia was destroyed by invading hobgoblins. Lost strays, the race has had to cope with the loss of their homeland and their royal family, as well as the vagaries of a refugee life. Today, a generation after the Fall of Catopia, the Caturday can be found forging new lives for themselves, or fighting a desperate battle to reclaim their homeland.
Surial (Late 2017) The cold regions of the world are the home of the Surial, towering bear-folk who were created by the spirits of the wilds to serve as stewards and protectors of the natural world. Most well known for their innate healing magic and gentle nature, any who cross the Surial have learned a deadly lesson. Fear the fury of the bear!
Little Grey Aliens (Late 2017 to Early 2018) Visitors from another world, the Greys are a bizarre race that possess advanced technology and a devastatingly warped morality. They originally came just to explore and study the varied life of this world, but some accident has prevented them from leaving. Now, cut off from their homeworld they are forced to survive as best they can without the technological base they are accustomed to.