Ken Spencer, co-owner ENnie award winning creator of Rocket Age, Ken is our creative director and lead writer. He has written for Cubicle 7 Entertainment, Chaosium, Frog God Games, Alephtar Games, and Steve Jackson Games. Educated as an archaeologist, geographer, and teacher, Ken brings experience as a field scientist to his writing, adding a certain verisimilitude to exploring ancient ruins and traveling through unexplored wildernesses.
Krystal Faller Spencer, co-owner Our nationally award winning marketing director and business manager, Krystal keeps the lights on and the fridge stocked. Her many years in broadcasting have taught her how to tell a complex story in a short amount of time, something necessary for when Ken starts to ramble. Krystal is also a life long Cubs fan, which worked out well for her once.
Samantha Parish, creative partner Our art director and lead artist, Sam is the force behind much of our visual work. She is also the person credited with naming our company. She may or may not be a ninja.
Brian Eads, creative partner One of our most prolific artists, Brian provides many of the interior illustrations for our games. Soon, Brian will be marrying one of our elite playtesters, Kirklin, and we wish love, happiness, and fortune.
C.M. Jackson, creative partner C.M. Jackson is a veteran of the U.S. Air Force and a graduate of the Savannah College of Art and Design. He currently works as a freelance illustrator in Columbus Ohio. He is a fan of horror, fantasy, seafood, and cats, and is angry that the winter of 2016-17 was nearly non-existent; his snowboard waits impatiently in the darkness of his closet …crying. Website: cmjacksonart.com Instagram: @cmjacksonart
Jim Spencer, editor Retired from a career as a technical writer and a career in the United States Navy, Jim is doubly tired. Yet, when the call went out he volunteered and has become our lead editor.
Our Elite Playtesters We would not be able to make our games without the enthusiastic help of our elite team of playtesters. Week by week these stalwart gamers give up their evenings to test new ideas, strange alien species, and bizarre rules systems. They go by many names and those names fill the weak and foolish with dread. Although the roster changes from time to time, our elite playtesters continue as a whole, and when one falls to the vagaries of modern life, work schedules, and families, another steps up to take their place.